Making progress with the Prof model, here are renders of the mesh and high poly version which I have baked down into the low poly one. I am currently making the poly plane hair and I will move onto the texturing soon as I am at the Edinburgh Science Festival all next week working.
Saturday 10 April 2010
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Cool, I like your cloth folds and the character. when you say baking do you mean normal or displacement mapping? I always have trouble with normal or displacement maps they hate me. Nice job on the texturing/painting too
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