Wednesday, 11 November 2009

Pre re-top

I have added as much detail as I need for the game, I will be ramping it up for Low-poly though. I will re-top it today and lay out the UV's before grabbing an Occ map for a tempory rexture, if all is well with the level tomorrow I may even have a go at the rigging as it is going to be roughly 500 tris for the game and should not require exhaustive weight painting!

Tuesday, 10 November 2009

More update on the character

I have added a little more detail today, I was hoping to have done more but got sidetracked by the level. I had to make sure that the level plus the occlusion made it into the game ok. It raised a couple of issues but not the ones I thought. The big one was that now that the level is divided up into individual rooms there are definite texture seems visible between each room, I will have to think of a way to cover them up, either with lighting of by placing the doors over them.

Anyway here is the character so far;

Monday, 9 November 2009

Stage one of the Unknown

Here is the first stage if the Unknown character, so far so good all I need to do tonight is quickly add the metal boots before adding detail such as buckles to the wrist pieces and the top.
The next thing to do is quicly make the head properly and add the finer details.

Saturday, 7 November 2009

Rendering...still rendering....head modeling!?

Currently rendering out AO test sets for the level, this is taking a while but the results are looking good so far. If I need to finish some off tomorrow I will pop into the studio and set them going so that it frees up my PC to build a vehicle for the low poly module.

I am also planning to start the 3D part of the character phase this week, looking to get stuck in and get a vast proportion of the work done before heading off for the weekend. Anyway to prepare for the charter phase I did a quick 3D head to loosen up. This was just for fun and to help remind me of the topology of the face and head, admittedly he has horns but that was to help break up the image and make it more interesting.

Friday, 6 November 2009

Putting it together

I have been placing the assets into the level and so far so good, I will hopefully get the other room and the corridors done tomorrow. Then the next step will be to get each UV map laid out (I have already unwrapped everything) before baking out the occlusion map for delivery on Monday....oh and model a futuristic vehicle and maybe make a couple of characters :D

Wednesday, 4 November 2009

I have been modelling assets for the level, here are a selection of the smaller ones. Currently laying out the UV's but I hope to get them all placed and some occlusion maps rendered by the end of the weekend.

Monday, 2 November 2009

WIP adding assets to the level












I am now adding assets to the level now that the final flow of the level has been finalised, this is a simple light bake test to get a better understanding of techniques and how the game will look. Once I have the final assets built and furnished the game world I will move onto the characters later this week.