Saturday, 21 November 2009

Retop and Normals

Here is the NPC with the Normals applied ready for placing into the game, well apart from the texturing and animations. The mesh is just under 2,600 triangles, I could as always add more but I am conscious of keeping it low at the mo until we know what the game can throw around and if we can add more I will later.

Tomorrow I will make some adjustments to the player controlled character such as more detail and a higher rez mesh.

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